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 Takius Jutsu (WIP)

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takius



Posts : 7
Join date : 2012-08-07

Takius Jutsu (WIP) Empty
PostSubject: Takius Jutsu (WIP)   Takius Jutsu (WIP) EmptyFri Sep 14, 2012 7:45 pm

Name: Shadow Imitation Technique
Rank: D
Jutsu Type: Ninjutsu, Element: Shadow
Handseals: None
Description: The Shadow Imitation Technique allows the user to extend their shadow for as far as it has sufficient area. Once it comes into contact with a target's shadow, the two merge and the target is forced to imitate the user's movements. Therefore, the two can throw shuriken at each other at the same time if the user desires that. (Of course, to prevent hurting themselves, the user just has to have the shuriken holster in a place where you don't normally have it, like the back.) If the target is out of range, the user can produce a better light source to increase their shadow's size or rely on preexisting shadows for their shadow to freely travel through.
Effects: The Shadow Imitation Technique allows the user to extend their shadow for as far as it has sufficient area.Once it comes into contact with a target's shadow, the two merge and the target is forced to imitate the user's movements. Therefore, the two can throw shuriken at each other at the same time if the user desires that.
Restrictions: Nara
XP Cost: 30 XP

Name: Shadow Astral Technique
Rank: C
Jutsu Type: Ninjutsu, Taijutsu, Element: Shadow
Handseals: None
Description:One will move and manipulate their shadow in front of them. The shadow will extend from the ground in the silhouette of the user and be solidified. They can then be used to physically fight or intercept incoming attacks. A single Shadow Astral can take a blow from a single jutsu technique before returning to a normal shadow, however they can swat and block kunai and shuriken seemingly indefinitely. The Astral however, cannot travel farther than 10 meters from the user with the ability to maintain 3 silhouette's.
Effects: One will move and manipulate their shadow in front of them. The shadow will extend from the ground in the silhouette of the user and be solidified. They can then be used to physically fight or intercept incoming attacks. A single Shadow Astral can take a blow from a single jutsu technique before returning to a normal shadow, however they can swat and block kunai and shuriken seemingly indefinitely. The Astral however, cannot travel farther than 10 meters from the user with the ability to maintain 3 silhouette's.
Restrictions: Nara
XP Cost: 50 XP


Name: Shadow Endgame Technique
Rank: B
Jutsu Type: Ninjutsu Element: Shadow
Handseals: None
Description: Similar to the Shadow Sewing Technique, the user breaks their shadow into tendrils. Unlike the Shadow Sewing Technique, which exclusively ties down the opponent, the Shadow Endgame Technique's tendrils can grasp and manipulate objects. This gives the Shadow Endgame Technique a wide variety of uses. There are no hand seals used for this technique, but the hand movements resembles Gaara's Sand Binding Coffin.
Restrictions: Nara
XP Cost: 70 XP

Name: Shadow Sewing Technique
Rank: B
Jutsu Type: Ninjutsu Element: Shadow
Handseals: None
Description: The user creates tendrils out of their shadow. The tendrils can serve various purposes, such as attacking or binding an opponent(s). After this technique hits someone, it can then be directly transformed back into Shadow Imitation Technique.
Restrictions: Nara
XP Cost: 70 XP

Name: Real Shadow Clone Technique
Rank: B
Jutsu Type: Ninjutsu Element: Shadow
Handseals: None
Description: This is the Nara version of the Shadow Clone technique that uses ones Shadow as a medium instead of just chakra. In this way, they can create clones that can cast jutsu and have temporary chakra systems, without having to halve their chakra between them all. However, a maximum of five Real Shadow Clones can be created at one time. If any of the Clones come in physical contact with a foe or their shadow, the clone can be destroyed and the ' shadow imitation technique ' activated.
Restrictions: Nara
XP Cost: 70 XP

Name: Lurking Shadow Jaws
Rank: B
Jutsu Type: Ninjutsu Element: Shadows
Handseals: None
Description: This technique moves and manipulates ones shadow in front of them. A large pair of alligator like jaws will rise from the extended shadow about five meters in front of the user, the jaws will then open wide, sucking in any techniques 'B' ranked and down before closing and retracting back into the shadow. This is a purely defensive technique, and it is unknown what will happen if someone is tossed into the Jaws while they are open.
Restrictions: Nara
XP Cost: 70 XP

Name: Double Dragon Shadow Mirror Technique
Rank: A
Jutsu Type: Ninjutsu Element: Shadow
Handseals: None
Description: With this technique, one extends and manipulates their shadow with chakra. It forms to large dragon shaped tendril that is controlled by the user; the left hand controlling the left dragon and the right hand controlling the right dragon. If an attack is used 'A' rank and down, the dragon's head can suck the attack in and redirect it out of the mouth of the other dragon. with mastery, one can shoot the opponents attacks back at them. In some cases, this technique can be overpowered resulting in an explosion under the user being potentially dangerous if they bite off more then they can chew.
Restrictions: Nara
XP Cost: 90 XP

Name: Absolute Shadow defense
Rank: A
Jutsu Type: Ninjutsu Element: Shadow
Handseals: None
Description: This technique envelopes the self in a dome of their solidified shadow while pumping chakra throw the dome to support it and almost instantly restore it should it be damage. This shield lasts a single post and blocks any and all incoming attacks 'A' rank and down. However, because the shadow is solidified, they cannot see through it, rendering a person virtually blind while using it.
Restrictions: Nara
XP Cost: 90 XP



Name: Shadow Relocation Technique
Rank: A
Jutsu Type: Ninjutsu Element: Shadow
Handseals: None
Description: will relocate the user to a distant shadow very much like a teleport but the user my travel back to the original location.
Effect: Moves the user to a distant shadow in the blink of an eye.
Restrictions: Nara
XP Cost: 90 XP

Name: Heavens Shadow Technique
Rank: S
Jutsu Type: Ninjutsu, Elements: Shadow, Wind, Lightning.
Handseals: Tiger, Bird, Rooster
Description: causes the sky to fill with a dark cloud covering a large area that the user can manipulate shadow justu’s from as well as the shadow casted on the ground. Large black lightning bolts strike the ground and surrounding area covering thoes areas in dense shadows.
Effect: Allows the user to cast shadow jutsu from the cloud itself costing less chakra then normal and the ability to cast on a large scale. The user is also able to cast shadow jutsu from the shadows cast by the lightning bolts striking the area.
Restrictions: Nara, Wind, Lightning
XP Cost: 110 XP

Name: Raining Shadow Technique
Rank: S
Jutsu Type: Genjutsu Element: Shadow
Handseals: Dragon, Tiger, Ox
Description: Causes the illusion of rain made out of shadows that covers the ground in a black liquid.
Effect: Forces the opponent to mentally think you are casting shadow jutsu threw the rain, Causing immobilization of the target.
Restrictions: Nara
XP Cost: 110 XP

Name: Sadow Hunter
Rank: B
Jutsu Type: Ninjutsu, Element: Shadow
Handseals: None
Description: User forms his shadow into a blade of shadow attached to a now shadow engulfed arm. Blade can not be physically blocked by objects but parried by charkra. If the blade comes into contact with an opponent it will pass threw causing extreme internal damage.
Restrictions: Nara
XP Cost: 70 XP

Name: Raijin Feng
Rank: A
Jutsu Type: Ninjutsu Element: Lightning
Handseals: Boar, tiger, ram, dragon, rooster
Description: Forms blades at the hands of users of pure lightning becoming physical weapons that deliver lightning damage on impact.
Restrictions: Lightning element
XP Cost: 90 XP


Name: Seimei no hibana - Spark of Life
Rank: A
Jutsu Type: Ninjutsu, medical Element: Lightning
Handseals: Ox, Ram, Dragon
Description: A medical jutsu that can also be use as an offencive attack. Strike to chest causes high voltage shock on contact, similar to a defibrillator. Offensively lightning is forced into the palm of the user and is released on impact.
Restrictions: Lightning element.
XP Cost: 90 XP

Name: EM Deffence
Rank: C
Jutsu Type: Ninjutsu, Defensive Element: Lightning
Handseals: Dragon, Ox
Description: User creates a electro- magnetic barrier around the user in a one meter radius that pulls all metallic objects (weapons and armor alike) to it and and can either reverse the polarity of the object and send it back in the opposite direction or neutralize its momentum making it ineffective.
Restrictions: Lightning User
XP Cost: 50 XP

Name: Futtō kihō - Boiling Bubble Clone
Rank: B
Jutsu Type: Ninjutsu Element: Water, Fire
Handseals: Bird, Ox
Description: Creates a clone out of bubbles, when the clone is struck it pops producing numerous cloudy bubbles. This bubbles then can explode on users whim or if touched. The explosion is an acidic boiling gas that fills the air.
Restrictions: Advanced Water and Fire Element
XP Cost: 70 XP

Name: Ame bāningu - Burning Rain
Rank: B
Jutsu Type: Ninjutsu Element: Fire, Water
Handseals: Tiger, Tiger, Ox
Description: Create a cloud above that rains boiling rain drops that sear the ground and everything it touches, It is possible for the user to control the direction and location to where the drops fall, even against gravity.
Restrictions: Water and Fire Elements
XP Cost: 70 XP


Name: Supia moeru - Flaming Spear
Rank: C
Jutsu Type: Ninjutsu
Handseals: Bird, Bird, Tiger
Description: Shoots a flaming spear of fire from the users mouth.
Restrictions: FIre
XP Cost: 50 XP

Name: Akuabureidodansu - Aqua Blade Dance
Rank: B
Jutsu Type:
Handseals: Dragon, Tiger, Dragon
Description: User materializes water from the air into sharp blades as the preform a kata that looks like a dance causing the blades to shoot towards the opponent(s).
Restrictions: Water
XP Cost: 70


Name: Tatchi no hitsuke-yaku - Sparking Touch
Rank: D
Jutsu Type: Ninjutsu, Element: Lightning
Handseals: Dragon, Horse, Rooster
Description: Small barrier of electricity forms around the outside of user's body and is released in a powerful shock point when the user comes into contact with something other than the ground.
Effects: .Causes small current to flow around the outside of the body that is released with next strike given, or reflected back when struck.
Restrictions: Lightning User’s
XP Cost: 30 XP


Name: Swift Multiple Strike
Rank: C
Jutsu Type: Ninjutsu, Taijutsu, Element: Lightning, Wind
Handseals: Dragon, Horse, Ram, Rooster
Description:One will become lighter than air after performing an astral hand gesture and become lighter than air with the ability to move at the speed of light. This skill remains active for the duration of 4 strikes or one dodge/counter maneuver. Where the user will return back to normal speed and weight.
Effects: One will become lighter than air accompanied with the speed of light for a duration of 4 consecutive hits. May also be used defensively to dodge/counter.
Restrictions: Lightning and Wind Elements
XP Cost: 50 XP

Name:Kaze no dangan - Wind Bullet
Rank: C
Jutsu Type: Ninjutsu Element: Wind
Handseals: Tiger, Boar
Description: A small projectile shot from the users mouth consisting of wind element chakra with high velocity and rotation.
Restrictions: Wind
XP Cost: 50 XP
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