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 Offical Class Traits

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Haduko
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Haduko


Posts : 62
Join date : 2012-07-27

Offical Class Traits Empty
PostSubject: Offical Class Traits   Offical Class Traits EmptySun Sep 02, 2012 8:05 am

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[ナルト]Ninjutsu Specialist Traits[ナルト]
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●Medical Ninjutsu

Trait Name: Medical Ninjutsu
Prerequisites: D-Rank, Ninjutsu Specialist, 20 Points in Wits, 15 Points in Ninjutsu.
Effect: The user may use D-Rank Medical Ninjutsu.
XP: 100

Trait Name: Medical Ninjutsu
Prerequisites: C-Rank, Ninjutsu Specialist, 30 Points in Wits, 30 Points in Ninjutsu.
Effect: The user may use C-Rank Medical Ninjutsu.
XP: 200

Trait Name: Medical Ninjutsu
Prerequisites: B-Rank, Ninjutsu Specialist, 50 Points in Wits, 50 Points in Ninjutsu.
Effect: The user may use B-Rank Medical Ninjutsu.
XP: 300

Trait Name: Medical Ninjutsu
Prerequisites: A-Rank, Ninjutsu Specialist, 80 Points in Wits, 100 Points in Ninjutsu.
Effect: The user may use A-Rank Medical Ninjutsu.
XP: 500

Trait Name: Medical Ninjutsu
Prerequisites: S-Rank, Ninjutsu Specialist, 100 Points in Wits, 300 Points in Ninjutsu.
Effect: The user may use S-Rank Medical Ninjutsu.
XP: 700

●Ninjutsu

Trait Name: Ninjutsu Specialist
Prerequisites: C-Rank, Ninjutsu Specialist, and 30 points in Ninjutsu.
Effect: Ninjutsu costs half chakra
XP: 0

●More Elements

Trait Name: Finding a New Way
Prerequisites: C-Rank, and 30 points in Ninjutsu.
Effect: Allows the use of one a third element.
XP: 500

●Advanced Eements

Trait Name: Powerful Bonds
Prerequisites: C-Rank, Ninjutsu Specialist, and 30 points in Ninjutsu.
Effect: Allows the use of one Advanced Element.
XP: 500

Trait Name: Understanding of Nature.
Prerequisites: B-Rank, Ninjutsu Specialist, and 50 points in Ninjutsu.
Effect: Allows the use of a second Advanced Element.
Xp: 700

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[ナルト]Genjutsu Specialist Traits[ナルト]
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Trait Name: Tricking the weak.
Prerequisites: C-Rank, Genjutsu Specialist, and 30 points in Genjutsu.
Effect: Allows the user to activate Genjutsu without hand seals. (One per post!)
Xp: 500

Trait Name: Steel Focus
Prerequisites: B-Rank, Genjutsu Specialist, and 50 points in Genjutsu.
Effect: Allows the user to keep two genjutsu stable while fighting or doing other things. This means they cannot be interrupted by other people.
Xp: 700

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[ナルト]Balanced Specialist Traits[ナルト]
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Trait Name: Universal Zen
Prerequisites: B-Rank, Balanced Specialist, and 50 points in all physical stats.
Effect: Being so well balanced, the user has become able to adapt in even the most hazardous of environments. This allows the user to fight at the same level regardless of terrain alterations.
Xp: 500

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[ナルト]Taijutsu Specialist Traits[ナルト]
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Trait Name: Taijutsu/Speed Stat Bonus
Prerequisites: C-Rank, Taijutsu Specialist, 30 points in Taijutsu.
Effect: The user gain's +40 stat points to be split as they please between Speed and Toughness.
XP: 0

➊First Gate ✖ Muladhara [Open/Initial]
●Rank: "C" Rank
●Effect: The body can only go 20% of it's limits naturally, with all the gates on. With each gate, however, the body can go an extra 10% for each gate broken. The Initial Gate enables the user to push forth to 30%. When a user takes the time to break this gate, they become capable of moving .5 times faster than normal.
●Drawback: Simply put, the Hachimontonkou work on a 100% scale. Unlocking the Initial Gate expends 10% of the one hundred each round it remains open. What this means is that if you were to perform under the Initial Gate's influence for ten rounds, you would have used 20% out of the allotted one hundred. BUT, the moment a user goes over this 100%, their entire musculature will begin tearing apart, resulting in short stints of temporary paralysis accompanied by shocking pains.
Xp Cost: 300


➋Second Gate ✖ Swadhisthana [Heal/Energy]
●Rank: "C" Rank
●Effect: The body can only go 20% of it's limits naturally, with all the gates on. With each gate, however, the body can go an extra 10% for each gate broken. The Heal Gate enables the user to push forth to 40%. When a user takes the time to break this gate, they become capable of moving .75 times faster than normal.
●Drawback: Simply put, the Hachimontonkou work on a 100% scale. Unlocking the Heal Gate expends 20% of the aforementioned one hundred each round it remains open. What this means is that if you were to perform under the Heal Gate's influence for five rounds, you would have used 40% out of the allotted one hundred. BUT, the moment a user goes over this 100%, their entire musculature will begin tearing apart, resulting in short stints of temporary paralysis accompanied by shocking pains. Repairing this damage requires medical attention.
Xp Cost: 300


➌Third Gate ✖ Manipura [Life]
●Rank: "B" Rank
●Effect: The body can only go 20% of it's limits naturally, with all the gates on. With each gate, however, the body can go an extra 10% for each gate broken. The Life Gate enables the user to push forth to 50%. When a user takes the time to break this gate, they become capable of moving 1 times faster than normal.
●Drawback: Simply put, the Hachimontonkou work on a 100% scale. Unlocking the Life Gate expends 30% of the aforementioned one hundred each round it remains open. What this means is that if you were to perform under the Life Gate's influence for three rounds, you would have used 60% out of the allotted one hundred. BUT, the moment a user goes over this 100%, their entire musculature will begin tearing apart, resulting in short stints of temporary paralysis accompanied by shocking pains. Repairing this damage requires medical attention.
Xp Cost: 500


➍Fourth Gate ✖ Anahata [Harm/Wound]
●Rank: "A" Rank
●Effect: The body can only go 20% of it's limits naturally, with all the gates on. With each gate, however, the body can go an extra 10% for each gate broken. The Harm Gate enables the user to push forth to 60%. When a user takes the time to break this gate, they become capable of moving 1.25 times faster than normal.
●Drawback: Simply put, the Hachimontonkou work on a 100% scale. Unlocking the Harm Gate expends 40% of the aforementioned one hundred each round it remains open. What this means is that if you were to perform under the Harm Gate's influence for two rounds, you would have used 80% out of the allotted one hundred. BUT, the moment a user goes over this 100%, their entire musculature will begin tearing apart, resulting in short stints of temporary paralysis accompanied by shocking pains. Repairing this damage requires medical attention.
Xp Cost: 500


➎Fifth Gate ✖ Visuddha [Limit]
●Rank: "A" Rank
●Effect: The body can only go 20% of it's limits naturally, with all the gates on. With each gate, however, the body can go an extra 10% for each gate broken. The Limit Gate enables the user to push forth to 70%. When a user takes the time to break this gate, they become capable of moving 1.50 times faster than normal. This means that a user who is capable of performing 4 movements would be capable of performing an amount of 10 movements in total. (4 base movements + 6 movements for the ×1.50)
●Drawback: Simply put, the Hachimontonkou work on a 100% scale. Unlocking the Limit Gate expends 50% of the one hundred each round it remains open. What this means is that if you were to perform under the Limit Gate's influence for two rounds, you would have completely used up your body's energy stores and, the moment you attempt to act anymore under the gate's influence, your entire musculature will begin tearing apart, resulting in short stints of temporary paralysis accompanied by shocking pains. Repairing this damage requires medical attention.
Xp Cost: 750


➏Sixth Gate ✖ Ajña [View]
●Rank: "A" Rank
●Effect: The body can only go 20% of it's limits naturally, with all the gates on. With each gate, however, the body can go an extra 10% for each gate broken. The Harm Gate enables the user to push forth to 80%. When a user takes the time to break this gate, they become capable of moving 1.75 times faster than normal.
●Drawback: Simply put, the Hachimontonkou work on a 100% scale. Unlocking the View Gate expends 60% of the one hundred each round it remains open. What this means is that if you were to perform under the View Gate's influence for two rounds, you would have completely used up your body's energy stores and then some, meaning your entire musculature would begin tearing apart immediately following the second round. The damage done from this is actually severe enough to kill and should not be taken lightly as repairing this damage requires immediate healing.
Xp Cost: 750


➐Seventh Gate ✖ Sahasrara [Wonder/Insanity]
●Rank: "S" Rank
●Effect: The body can only go 20% of it's limits naturally, with all the gates on. With each gate, however, the body can go an extra 10% for each gate broken. The Wonder Gate enables the user to push forth to 90%. When a user takes the time to break this gate, they become capable of moving 2 times faster than normal.
●Drawback: Simply put, the Hachimontonkou work on a 100% scale. Unlocking the Wonder Gate expends 70% of the one hundred each round it remains open. What this means is that if you were to perform under the Wonder Gate's influence for two rounds, you would have completely used up your body's energy stores and then some, meaning your entire musculature would begin tearing apart immediately following the second round. The damage done from this is extremely severe (easily enough to kill) and should not be taken lightly as repairing this damage requires immediate healing.
Xp Cost: 1050


➑Eighth Gate ✖ Shimon [Death]
●Rank: "S" Rank
●Effect: The body can only go 20% of it's limits naturally, with all the gates on. With each gate, however, the body can go an extra 10% for each gate broken. The Death Gate enables the user to push forth to the body's peak potential— 100%. When a user takes the time to break this gate, they become capable of moving 2.5 times faster than normal.
●Drawback: Death
Xp Cost: 1050

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[ナルト]Cross Class Traits[ナルト]
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Trait Name: Cross Class (May only be bought once)
Prerequisites: B-Rank
Effect: Allows the user to go over 100 in one other jutsu type. They may not buy the traits for their second jutsu type.
Xp: 700
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